F-16: Difference between revisions
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* Change Bombing Mode - Nosewheel Steering button | * Change Bombing Mode - Nosewheel Steering button | ||
== DTOS == | |||
* Enter DTOS Bombing Mode | |||
* Select TGP | |||
* Move SOI to HUD (Sensor Select Up) | |||
* Use Throttle Selector to Slew Box to Target | |||
* Make TGP SOI (Sensor Select Down) | |||
* Select Target | |||
* CCRP Attack | |||
* Move SOI to HUD (Sensor Select Up) | |||
* Cage back to Nose (TMS AFT) | |||
=== Using HMCS === | |||
* Move SOI to HUD (Sensor Select Up) | |||
* Using HMCS, TMS Forward for more than 1 second | |||
* Move to general area with head tracking | |||
* TMS Forward to Ground Stabilize | |||
= Air to Air = | = Air to Air = |
Revision as of 04:36, 24 August 2022
Startup
- Close Canopy (LCTRL-C)
- Main Power (left console below throttle) (right click x2)
- Jet Fuel Start 2 (left console above thortle) (leftclick) (wait for 20% RPM)
- Add Fuel to Engine (RShift Home) (wait for 60% RPM)
- Emergency Seat Activate (left side of seat)
- Main Power (left console below throttle) (right click)
- Avionics On - all 7 switches (right hip) (right click)
- INS STOR (right hip)
- Wait for INS on upper console to be below 10 and flashing (right hip)
- INS to NAV
- MDS LVT to ON (right hip)
- CAUTION RESET to reset warnings (under throttle)
- Radio OFF to Main (above throttle)
- Hud Declutter - SNSR PWR Off (right console near hotas) (left click)
- RDR ALT (right console near throttle) (right click twice)
- FCR On
- Right HDPT On
- Left HDPT On
- Master IFF NORM (left hip) (right click *3)
- Right PFD
- XMT to XMT L16
Air to Ground
- Change Bombing Mode - Nosewheel Steering button
DTOS
- Enter DTOS Bombing Mode
- Select TGP
- Move SOI to HUD (Sensor Select Up)
- Use Throttle Selector to Slew Box to Target
- Make TGP SOI (Sensor Select Down)
- Select Target
- CCRP Attack
- Move SOI to HUD (Sensor Select Up)
- Cage back to Nose (TMS AFT)
Using HMCS
- Move SOI to HUD (Sensor Select Up)
- Using HMCS, TMS Forward for more than 1 second
- Move to general area with head tracking
- TMS Forward to Ground Stabilize
Air to Air
Long Range
Dogfight Mode
- HMCS ON (left side knob above throttle)
- Weapon Select
- Guns/Aim9 - Weapon Select AFT
- Long Range - Weapon select forward
- Target Selection Modes
- Boresite mode - TMS Forward
- 60 mode or turning mode - TMS AFT
- AIM 9 Modes
- SLAVE mode toggle
- Boresite mode (aim9 follows HMCS)
CMS
- Target Selection Modes
- Select Target - TMS Up
- Single Track Target Mode - TMS Up again
TGP and Custom Markpoints w/ JDAP Weapons
- Select Weapon and Power On
- Select SMS page and then INV button
- Select xGB38 (or comp weapon)
- PWR On (wait for A10 to countdown to RDY)
- Verify PRE selected (for TGP use)
- A2G w/ TGP
- Turn on TGP (power control switches on right side) and Warm Up
- Master ARM On
- TGP Use
- Select MENU > TGP
- DMS Down to Select Correct Sensor of Interest (SOI)
- Useful TGP Commands
- TMS Left: Toggle Between TV, BHOT, WHOT
- TMS Right: Select Area Track
- TMS Down: Target Reject
- TMS Up: Create Markpoint
- Expand FOV: Expand FOV HOTAS button or OSB 3
- Markpoint Creation
- Markpoints can be created w/ TGP, FCR (Air to Ground Radar), HUD, and HMD (not implemented?), OFLY (Air to Air mode)
- Enter MKP mode using UFC 7 (MARK)
- DED (LCD to right of UFC) should update showing empty LAT/LNG
- Find something interesting on TGP
- Hit TMS UP to create first markpoint (LAT/LNG and Elev should update on DED)
- Hit M-SEL (Mode Select) to make MKP the active steer point
- Hit CZ (Cursor Zero) on TGP to recapture lock
- Capture up to 5 steer points (26-30)
- Use Up/Down on UFC to move through steerpoints and select first steerpoint
- Guide plane to azimuth line and wait to be in range
- Use Weapon release to drop and then Up/Down to go to next steerpoint
- Rinse/repeat